Skill Directory
A complete guide to skills in Might and Magic VI, including trainer locations and mastery requirements.
| Skill | Learn | Expert | Master |
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Axe The skill of fighting with an axe, providing high damage output. |
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Blaster Ancient technology that fires bolts of concentrated energy. |
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Bow The skill of using a bow to fire arrows at distant enemies. |
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Dagger The skill of fighting with a short-bladed weapon, allowing for quick attacks. |
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Mace The skill of fighting with a blunt crushing weapon. |
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Spear The skill of fighting with a long polearm, offering reach and power. |
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Staff The skill of fighting with a long wooden staff, often used by magic users. |
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Sword The skill of fighting with a bladed weapon, the most versatile of weapon skills. |
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| Skill | Learn | Expert | Master |
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Leather Armor The skill of wearing and moving effectively in armor made of leather. |
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Chain Armor The skill of wearing and moving effectively in armor made of interlocking metal rings. |
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Plate Armor The skill of wearing and moving effectively in heavy armor made of solid metal plates. |
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Shield The skill of using a shield to block incoming attacks. |
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| Skill | Learn | Expert | Master |
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Fire Magic The study of magic that harnesses the power of fire to burn and destroy enemies. |
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Air Magic The study of magic that controls the winds, lightning, and flight. |
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Water Magic The study of magic that governs water, ice, and teleportation. |
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Earth Magic The study of magic that draws power from the earth and rocks. |
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Spirit Magic The study of magic that governs the soul, life, death, and the afterlife. |
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Mind Magic The study of magic that influences thoughts, emotions, and perceptions. |
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Body Magic The study of magic that heals, harms, or enhances the physical body. |
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Light Magic Powerful magic that represents the forces of good and order. |
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Dark Magic Forbidden magic that draws power from the forces of chaos and darkness. |
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| Skill | Learn | Expert | Master |
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Identify Item Allows characters to identify the properties and value of unknown items. |
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Merchant Reduces the cost of buying items and increases the gold received when selling them. |
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Repair Item Allows the character to fix broken items without having to pay a blacksmith. |
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Body Building Increases the character's maximum Hit Points. |
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Meditation Increases the character's maximum Spell Points. |
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Perception Increases the chance to notice traps and secret passages. |
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Diplomacy Improves the character's reputation and outcomes of interactions with NPCs. |
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Disarm Trap Increases the success rate when attempting to disarm trapped chests. |
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Learning Increases the experience points gained by the character. |
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