Skill Directory

A complete guide to skills in Might and Magic VI, including trainer locations and mastery requirements.

Weapon
SkillLearnExpertMaster

Sword

The skill of fighting with a one-handed bladed weapon.

  • Available at start
  • Castle Ironfist(Sword 4, 2000g)
  • Silver Cove(Sword 10, 50 Might, 4000g)

Bow

The skill of using a bow to fire arrows at distant enemies.

  • Available at start
  • Bootleg Bay(Bow 4, 2000g)
  • Eel Infested Waters(Bow 10, 50 Accuracy, 6000g)
Armor
SkillLearnExpertMaster

Leather Armor

The skill of wearing and moving effectively in armor made of leather.

  • Available at start
  • New Sorpigal(Leather Armor 4, 1000g)
  • Free Haven(Leather Armor 10, 3000g)

Shield

The skill of using a shield to block incoming attacks.

  • Available at start
  • Silver Cove(Shield 4, 1000g)
  • Frozen Highlands(Shield 10, 40 Endurance, 5000g)
Magic
SkillLearnExpertMaster

Spirit Magic

The study of magic that governs the soul, life, death, and the afterlife.

  • Available at start
  • New Sorpigal(Spirit Magic 4, 2000g)
  • Silver Cove(Spirit Magic 12, 50 Spirit, 5000g)

Body Magic

The study of magic that heals, harms, or enhances the physical body.

  • Available at start
  • Free Haven(Body Magic 4, 2000g)
  • Bootleg Bay(Body Magic 12, 50 Endurance, 6000g)
Misc
SkillLearnExpertMaster

Disarm Trap

The skill of recognizing and disabling traps on chests and doors.

  • Available at start
  • Free Haven(Disarm Trap 4, 1500g)
  • Mire of the Damned(Disarm Trap 10, 40 Accuracy, 4000g)