Spellbook

A compendium of magical spells available in Enroth.

Wizard Eye
Wizard Eye
1 SP
Normal: Only shows terrain and monsters
Expert: Shows treasure
Master: Shows "points of interest"

Wizard Eye causes the automap located in the upper right corner of the main gaming screen to show the locations of monsters and other points of interest while outdoors. The spell lasts 1 hour per point of skill in Air Magic.

Static Charge
Static Charge
2 SP
Normal: Casting cost 2 spell points
Expert: Casting cost 1 spell point. Quicker recovery rate
Master: Casting cost 0 spell points. Quickest recovery rate

Targets a single monster with a jolt of static electricity. It only does 2-6 points of damage, but it always hits.

Protection from Electricity
Protection from Electricity
3 SP
Normal: 1 point resistance per point of skill
Expert: 2 points resistance per point of skill
Master: 3 points resistance per point of skill

Increases all your characters’ resistance to Electricity by an amount equal to your skill in Air Magic.

Sparks
Sparks
4 SP
Normal: Moderate recovery rate, 3 sparks
Expert: Faster recovery rate, 5 sparks
Master: Fastest recovery rate, 7 sparks

Sparks fires small balls of lightning into the world that bounce around until they hit something or dissipate. It is hard to tell where they will go, so this spell is best used in a room crowded with small monsters. Each spark does 2 points plus 1 per point of skill in Air Magic.

Feather Fall
Feather Fall
5 SP
Normal: Duration 5 minutes per point of skill
Expert: Duration 10 minutes per point of skill
Master: Duration 1 hour per point of skill

Feather Fall prevents your characters from being hurt when falling more than ten feet by slowing the speed of the fall. Feather Fall affects your entire party with one casting and has a duration based on your skill in Air Magic.

Shield
Shield
8 SP
Normal: Duration 1 hour + 5 minutes per point of skill
Expert: Spell affects entire party
Master: Duration 1 hour + 15 minutes per point of skill

Halves damage from incoming ranged attacks (such as rocks and arrows) by slowing the missiles down just before they hit.

Lightning Bolt
Lightning Bolt
10 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Sorcerer’s Darling, Lightning Bolt discharges electricity from the caster’s hand to a single target. It always hits and does 1-8 points of damage per point of skill in Air Magic.

Jump
Jump
15 SP
Normal: Slow recovery rate (faster for high skill ranking)
Expert: Faster recovery rate
Master: Fastest recovery rate

Jump launches your party up in the air, landing you 60 feet from where you started. Your party takes no falling damage from the jump.

Implosion
Implosion
20 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Implosion is a nasty spell that affects a single target by destroying the air around it, causing a sudden inrush from the surrounding air, a thunderclap, and 10 points plus 1-10 points of damage per point of skill in Air Magic.

Fly
Fly
25 SP
Normal: Duration 5 minutes per point of skill
Expert: Duration 10 minutes per point of skill
Master: Duration 1 hour per point of skill

Grants the power of flight to your characters! This spell is very expensive and only works outdoors, but it is very useful. Fly will drain one spell point every five minutes it is in use (I.E. when you aren't touching the ground).

Starburst
Starburst
30 SP
Normal: Slow recovery rate and 8 stars
Expert: Faster recovery rate and 12 stars
Master: Fastest recovery rate and 16 stars

Calls stars from the heavens to smite and burn your enemies. Expert and Master ranking in this spell both increase the number of stars called and speed recovery. The damage for each star is 20 points plus 1 per point of skill in Air Magic, and Starburst only works outdoors. Try not to get caught in the blast…