Spellbook

A compendium of magical spells available in Enroth.

Spirit Arrow
Spirit Arrow
1 SP
Normal: Moderate recovery
Expert: Faster recovery
Master: Casting cost 0

Fires an ectoplasmic bolt of negative spiritual energy at a single target. Spirit arrow can miss, but a higher skill in Spirit Magic increases your chances of hitting. The arrow causes 1-6 points of damage.

Bless
Bless
2 SP
Normal: Duration 1 hour + 5 minutes per point of skill
Expert: Spell affects entire party
Master: Duration 1 hour + 15 minutes per point of skill

Blessed characters have an increased chance to hit monsters in hand to hand combat and with missiles. A character’s bonus to hit is increased by 5 + 1 per point of skill in Spirit Magic.

Healing Touch
Healing Touch
3 SP
Normal: Heals 3-7 points of damage
Expert: Heals 5-9 points of damage
Master: Heals 7-11 points of damage

Cheaply heals a single character of 3-7 hit points. Skill increases the recovery rate of this spell.

Lucky Day
Lucky Day
4 SP
Normal: Increases luck by 10 points plus 2 per point of skill
Expert: Increases luck by 10 points plus 3 per point of skill
Master: Spell affects entire party

Temporarily increases a single character’s Luck statistic by 10 points plus 2 per point of skill in Spirit Magic.

Remove Curse
Remove Curse
5 SP
Normal: Works if cursed less than 3 minutes per point of skill
Expert: Works if cursed less than 1 hour per point of skill
Master: Works if cursed less than 1 day per point of skill

Removes the cursed condition from a character if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the condition could have been present before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.

Guardian Angel
Guardian Angel
8 SP
Normal: Characters are restored to life with 1 hit point each
Expert: Characters are restored to life with half their hit points
Master: Characters are restored to life with all their hit points

Sets up a compact with the Higher Powers to resurrect your characters and return them to the last temple you visited upon their deaths. The price for this service is half of the gold your characters have with them at the time of death. Guardian Angel lasts for 1 hour per point of skill in Spirit Magic.

Heroism
Heroism
10 SP
Normal: Duration 1 hour + 5 minutes per point of skill
Expert: Spell affects entire party
Master: Duration 1 hour + 15 minutes per point of skill

Heroism increases the damage a character does on a successful attack by 5 + 1 point per point of skill in Spirit Magic.

Turn Undead
Turn Undead
15 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Forces all visible undead monsters to flee until the duration of Turn Undead runs out. This spell lasts for 3 minutes plus 3 minutes per point of skill in Spirit Magic.

Raise Dead
Raise Dead
20 SP
Normal: Works if dead less than 3 minutes per point of skill
Expert: Works if dead less than 1 hour per point of skill
Master: Works if dead less than 1 day per point of skill

Raises a character from the dead if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the character could have been dead before the “point of no return” is reached. After that, the only way to raise the character short of Divine Intervention is to visit a temple. Casting this spell will leave your character in the weak condition.

Shared Life
Shared Life
25 SP
Normal: Adds 1 hit point per point of skill to the pool
Expert: Adds 2 hit points per point of skill to the pool
Master: Adds 3 hit points per point of skill to the pool

Shared Life combines the life force of your characters and redistributes it amongst them as evenly as possible. All current hit points are totaled and 1 extra point per point of skill in Spirit Magic is added to this total. Then the points are distributed back to the characters, with no individual character being allowed to have more points than his maximum total hit points.

Resurrection
Resurrection
30 SP
Normal: Works if eradicated less than 3 minutes per point of skill
Expert: Works if eradicated less than 1 hour per point of skill
Master: Works if eradicated less than 1 day per point of skill

Resurrects an eradicated (body destroyed) character if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the condition could have been present before the “point of no return” is reached. After that, the only way to resurrect the character is to visit a temple. Casting this spell will leave your character in the weak condition.