Spellbook

A compendium of magical spells available in Enroth.

Create Food
Create Food
5 SP
Normal: Creates 1 day + 1 day per 10 points skill
Expert: Creates 1 day + 2 days per 10 points skill
Master: Creates 1 day + 3 days per 10 points skill

Creates food for all of your characters if you have less real food than would be created by this spell.

Golden Touch
Golden Touch
10 SP
Normal: Converts item to 40% gold value
Expert: Converts item to 60% gold value
Master: Converts item to 80% gold value

Converts a single item you select in your inventory into gold equal to 40% of the item’s actual value. There is a 10% chance per point of skill in Light Magic that this spell will succeed. If the spell fails, the item is broken.

Dispel Magic
Dispel Magic
15 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Removes all spells on all creatures in the caster’s sight, both helpful and harmful. Recovery is reduced by an amount equal to skill in Light Magic.

Slow
Slow
20 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Halves the walking speed and doubles the recovery rate of a single monster. Slow makes sure a monster will attack you half as often, and will have a harder time catching up to you if you choose to run. The duration of this spell is 3 minutes per point of skill in Light Magic.

Destroy Undead
Destroy Undead
25 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Calls upon the power of Heaven to undo the evil magic that extends the lives of the Undead, inflicting 16 points of damage plus 1-16 per point of skill in Light Magic upon a single, unlucky target. This spell only works on the Undead.

Day of the Gods
Day of the Gods
30 SP
Normal: All spells cast at twice skill in Light Magic
Expert: All spells cast at three times skill
Master: All spells cast at four times skill

Simultaneously casts Power, Meditation, Speed, Lucky Day, Precision, and GA on all your characters for one easy payment. Day of the Gods is cast at your skill in Light Magic.

Prismatic Light
Prismatic Light
35 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Inflicts 25 points of damage plus 1 per point of skill in Light Magic on all creatures in sight. This spell can only be cast indoors.

Hour of Power
Hour of Power
40 SP
Normal: All spells cast at twice skill in Light Magic
Expert: All spells cast at three times skill
Master: All spells cast at four times skill

Simultaneously casts Haste, Heroism, Shield, Stone Skin, and Bless on all your characters at your skill in Light Magic.

Paralyze
Paralyze
45 SP
Normal: Slow recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Paralyze temporarily prevents a monster from moving or attacking for the (short) duration of this spell, which is 3 minutes per point of skill in Light Magic. You are free to attack your helpless target 'til your heart's content--paralyzed monsters cannot retaliate.

Sun Ray
Sun Ray
50 SP
Normal: Very slow recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Sun Ray is the second most devastating spell in Enroth, concentrating the light of the sun on one unfortunate creature. Since Sun Ray must focus the light of the sun, it can only work outdoors and during the day. Sun Ray does 20 points of damage plus 1-20 per point of skill in Light Magic.

Divine Intervention
Divine Intervention
55 SP
Normal: Only works once per day
Expert: Only works twice per day
Master: Only works three times per day

Once per day during the rising or setting of the sun, you may call upon the heavens to heal your characters of all damage, restore your spell points, and remove all adverse conditions. The gods exact a price, however, aging the caster 10 years for each Divine Intervention. Recovery from this spell is shortend with skill in Light Magic.