Spellbook
A compendium of magical spells available in Enroth.

Cures the weak condition from a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been weak before the “point of no return” is reached. After that, the only way to cure the condition short of Divine Intervention is to visit a temple.

Cures 5 hit points on a single target when cast. Recovery is reduced by an amount equal to the caster's skill in Body Magic.

Increases all your characters’ resistance to poison by an amount equal to your skill in Body Magic.

Directly inflicts magical damage upon a single creature. Harm does 8 points of damage plus 1-2 per point of skill in Body Magic.

Cures hit points on a single target when cast. The number cured is equal to five plus 2 per point of skill in Body Magic.

Cures poison in a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been poisoned before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.

Temporarily increases a single character’s Speed statistic by 10 points plus 2 per point of skill in Body Magic.

Cures disease in a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been diseased before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.

Temporarily increases a single character’s Might and Endurance statistics by 10 points plus 2 per point of skill in Body Magic.

Flying Fist throws a heavy magical force at a single opponent that does 30 points of damage plus 1-5 per point of skill in Body Magic.

Cures hit points of all characters in your party at once. The number cured is equal to 10 plus 2 per point of skill in Body Magic.