Spellbook

A compendium of magical spells available in Enroth.

Cure Weakness
Cure Weakness
1 SP
Normal: Works if weak less than 3 minutes per point of skill
Expert: Works if weak less than 1 hour per point of skill
Master: Works if weak less than 1 day per point of skill

Cures the weak condition from a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been weak before the “point of no return” is reached. After that, the only way to cure the condition short of Divine Intervention is to visit a temple.

First Aid
First Aid
2 SP
Normal: Cures 5 hit points
Expert: Cures 7 hit points
Master: Cures 10 hit points

Cures 5 hit points on a single target when cast. Recovery is reduced by an amount equal to the caster's skill in Body Magic.

Protection from Poison
Protection from Poison
3 SP
Normal: 1 point resistance per point of skill
Expert: 2 points resistance per point of skill
Master: 3 points resistance per point of skill

Increases all your characters’ resistance to poison by an amount equal to your skill in Body Magic.

Harm
Harm
4 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Directly inflicts magical damage upon a single creature. Harm does 8 points of damage plus 1-2 per point of skill in Body Magic.

Cure Wounds
Cure Wounds
5 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Cures hit points on a single target when cast. The number cured is equal to five plus 2 per point of skill in Body Magic.

Cure Poison
Cure Poison
8 SP
Normal: Works if poisoned less than 3 minutes per point of skill
Expert: Works if poisoned less than 1 hour per point of skill
Master: Works if poisoned less than 1 day per point of skill

Cures poison in a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been poisoned before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.

Speed
Speed
10 SP
Normal: Increases Speed by 10 points plus 2 per point of skill
Expert: Increases Speed by 10 points plus 3 per point of skill
Master: Spell affects entire party

Temporarily increases a single character’s Speed statistic by 10 points plus 2 per point of skill in Body Magic.

Cure Disease
Cure Disease
15 SP
Normal: Works if diseased less than 3 minutes per point of skill
Expert: Works if diseased less than 1 hour per point of skill
Master: Works if diseased less than 1 day per point of skill

Cures disease in a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been diseased before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.

Power
Power
20 SP
Normal: Increases Might and Endurance by 10 points plus 2 per point of skill
Expert: Increases Might and Endurance by 10 points plus 3 per point of skill
Master: Spell affects entire party

Temporarily increases a single character’s Might and Endurance statistics by 10 points plus 2 per point of skill in Body Magic.

Flying Fist
Flying Fist
25 SP
Normal: Slow rate of recovery
Expert: Faster recovery rate
Master: Fastest recovery rate

Flying Fist throws a heavy magical force at a single opponent that does 30 points of damage plus 1-5 per point of skill in Body Magic.

Power Cure
Power Cure
30 SP
Normal: Slow rate of recovery
Expert: Faster recovery rate
Master: Fastest recovery rate

Cures hit points of all characters in your party at once. The number cured is equal to 10 plus 2 per point of skill in Body Magic.