Spellbook

A compendium of magical spells available in Enroth.

Torch Light
Torch Light
1 SP
Normal: Duration 1 hour per point of skill
Expert: Brighter light
Master: Brightest light

Torch light increases the radius of light surrounding your party in the dark.

Flame Arrow
Flame Arrow
2 SP
Normal: Casting cost 2 spell points
Expert: Casting cost 1 spell point. Quicker recovery rate
Master: Casting cost 0 spell points. Quickest recovery rate

Creates and fires a single flaming arrow. Unlike most spells, this spell is notoriously inaccurate and has the same chance of hitting as a regular arrow (using your Fire skill as a bonus to hit). The arrow does 1-8 points of damage when it hits.

Protection from Fire
Protection from Fire
3 SP
Normal: 1 point resistance per point of skill
Expert: 2 points resistance per point of skill
Master: 3 points resistance per point of skill

Increases all your characters’ resistance to fire by an amount equal to your skill in Fire Magic and lasts one hour per point of skill in Fire Magic.

Fire Bolt
Fire Bolt
4 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Launches a burst of fire at a single target. Damage is 1-4 points of damage per point of skill in Fire Magic, but casting cost is low. Firebolt is safe and effective—the “Old Reliable” of the Sorcerer’s arsenal.

Haste
Haste
5 SP
Normal: Duration 1 hour + 1 minute per skill point
Expert: Spell affects entire party
Master: Duration 1 hour + 3 minutes per skill point

Reduces the time it takes to recover from casting a spell or attacking with a weapon. Characters will be weak for six hours after this spell wears off.

Fireball
Fireball
8 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Another Sorcerer’s favorite, fireball targets a single monster, but explodes to hurt anyone else caught in the blast. If your party is too close to the blast, they will be hurt as well. Fireball does 1-6 points of damage per point of skill in Fire Magic.

Ring of Fire
Ring of Fire
10 SP
Normal: Small radius of effect around party
Expert: Larger radius
Master: Quicker recovery rate

Generates a ring of fire around the party that damages all monsters it contacts. Happily, Ring of Fire is safe and will not damage your own characters. Ring of Fire does six points of damage plus one per point of skill in Fire Magic.

Fire Blast
Fire Blast
15 SP
Normal: Slow rate of recovery and 3 shots
Expert: Moderate rate of recovery and 5 shots
Master: Quick rate of recovery and 7 shots

Launches streaks of fire in the direction the characters are facing. The bolts only hit monsters that stand in their way, so a little aiming practice will help you get the most benefit from Fire Blast. Fire Blast does 4 points of damage plus 1-3 per point of skill in Fire Magic.

Meteor Shower
Meteor Shower
20 SP
Normal: Slow rate of recovery and 8 meteors
Expert: Moderate rate of recovery and 12 meteors
Master: Quick rate of recovery and 16 meteors

Summons flaming rocks from the sky in a large radius surrounding your chosen target. Try not to be near the victim when you use this spell. A single meteor does 8 points of damage plus 1 per point of skill in Fire Magic. This spell only works outdoors.

Inferno
Inferno
25 SP
Normal: Slow rate of recovery
Expert: Faster recovery rate
Master: Fastest recovery rate

Inferno burns all monsters in sight when cast, excluding your characters. Good for cleaning out rooms full of weak or moderate strength monsters in one or two easy castings. Each monster takes 12 points of damage plus 1 per point of skill in Fire Magic. This spell only works indoors.

Incinerate
Incinerate
30 SP
Normal: Slow rate of recovery
Expert: Faster recovery rate
Master: Fastest recovery rate

Amongst the strongest direct damage spells available, Incinerate inflicts massive damage on a single target. Only the strongest of monsters can expect to survive this spell. Damage is 15 points plus 1-15 per point of skill in Fire Magic.