Spellbook

A compendium of magical spells available in Enroth.

Stun
Stun
1 SP
Normal: Normal effect
Expert: Stronger effect
Master: Strongest effect

Slaps a monster with magical force, forcing it to recover from the stun spell before it can do anything else. Stun also knocks monsters back a little, giving you a chance to get away while the getting is good. The greater your skill in Earth Magic, the greater the effect of the spell.

Magic Arrow
Magic Arrow
2 SP
Normal: Casting cost 2 spell points
Expert: Casting cost 1 spell point. Quicker recovery rate
Master: Casting cost 0 spell points. Quickest recovery rate

Creates and fires a single magical arrow. Unlike most spells, this spell is inaccurate and has the same chance of hitting as a regular arrow (using your Earth Magic skill as a bonus to hit). Also unlike most spells, Magic Arrow is free to cast when you become a Master of Earth. The arrow does 3-8 points of damage.

Protection from Magic
Protection from Magic
3 SP
Normal: 1 point resistance per point of skill
Expert: 2 points resistance per point of skill
Master: 3 points resistance per point of skill

Increases all your characters’ resistance to magic by an amount equal to your skill in Earth Magic.

Deadly Swarm
Deadly Swarm
4 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Summons a swarm of biting, stinging insects to bedevil a single target. The swarm only does 5 points of damage plus 1-3 per point of skill in Earth Magic, but it never misses and the damage is physical, making resistance to this spell unlikely.

Stone Skin
Stone Skin
5 SP
Normal: Duration 1 hour + 5 minutes per point of skill
Expert: Spell affects entire party
Master: Duration 1 hour + 15 minutes per point of skill

Increases the armor class of a character by 5 + 1 point per point of skill in Earth Magic.

Blades
Blades
8 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Fires a rotating, razor-thin metal blade at a single monster. This spell can miss, and damage and chance to hit rely heavily on Earth Magic skill. The blade does 1-5 points of damage per point of skill in Earth Magic.

Stone to Flesh
Stone to Flesh
10 SP
Normal: Works if stoned less than 3 minutes per point of skill
Expert: Works if stoned less than 1 hour per point of skill
Master: Works if stoned less than 1 day per point of skill

Removes the stoned condition from a character if you cast this spell in time. The greater the skill and rank in Earth Magic the longer the condition could have been present before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.

Rock Blast
Rock Blast
15 SP
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Fastest recovery rate

Releases a magical stone into the world that will explode when it comes into contact with a creature or enough time passes. The rock will bounce and roll until it finds a resting spot, so be careful not to be caught in the blast. The explosion causes 1-8 points of damage per point of skill in Earth Magic.

Turn to Stone
Turn to Stone
20 SP
Normal: Duration 5 minutes per point of skill
Expert: Duration 10 minutes per point of skill
Master: Duration 20 minutes per point of skill

Temporarily turns a target to stone. These stone statues are invulnerable to any sort of attack.

Death Blossom
Death Blossom
25 SP
Normal: Moderate rate of recovery
Expert: Faster recovery, larger radius of effect
Master: Fastest recovery, largest radius of effect

Fires a magical stone far into the air that creates a very large and powerful explosion when it lands. The damage is 20 points plus 1 per point of skill in Earth Magic. This spell can only be used outdoors.

Mass Distortion
Mass Distortion
30 SP
Normal: Slow rate of recovery
Expert: Faster recovery rate
Master: Fastest recovery rate

Increases the weight of a single target enormously for an instant, causing internal damage equal to 25% of the monster’s hit points plus another 2% per point of skill in Earth Magic. The bigger they are, the harder they fall.